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Hugo Farajallah authored
Web port was text-on-text matching (target word + 4 word options). Unity Vocabulary is spoken-word -> picture matching with 4 image options. Reauthored. Stimuli: 89 .jpg sprites copied from Assets/Sprites/Vocabulary/ + 30 .ogg audio clips (FR + IT, the 1 practice + 14 test trials that survive condensation) from Assets/Addressables/VoiceOver/Vocabulary/. 2 tutorial + 14 test items per locale built from Vocabulary.unity GUID -> filename map (option[0] = correctAnswer in stimuli.json). RT measurement now starts after audio end + 1s PresentationDelay (audio-armed click gating, mirrors Unity's SetInteractionTime); was trial-onset. Shuffle: re-implemented Unity's 16-config A/B/C/D shuffle tables from VocabularyStage._shuffleConfigs[A-D] including the "A doesn't repeat its slot twice" constraint. Trial flow: 2 aided + 2 unaided trials condensed to single instructions card + 1 practice item with feedback. 6s soft / 10s hard / 140s block timers; <1s alarm counter capped at 5; replay button per Unity btn. CSV: disposition (Unity answer_1;answer_2;...), correct_slot, chosen_slot, soft_timer_triggered. trial_type enum [practice, test]; analysis-relevant columns blanked on the practice row. Localisation: FR + IT only (Unity ships en/de blank). stimuli.json cleanup: removed tut_02 entries and 4+1 orphan images. 0 missing refs, 0 orphans.
Hugo Farajallah authoredWeb port was text-on-text matching (target word + 4 word options). Unity Vocabulary is spoken-word -> picture matching with 4 image options. Reauthored. Stimuli: 89 .jpg sprites copied from Assets/Sprites/Vocabulary/ + 30 .ogg audio clips (FR + IT, the 1 practice + 14 test trials that survive condensation) from Assets/Addressables/VoiceOver/Vocabulary/. 2 tutorial + 14 test items per locale built from Vocabulary.unity GUID -> filename map (option[0] = correctAnswer in stimuli.json). RT measurement now starts after audio end + 1s PresentationDelay (audio-armed click gating, mirrors Unity's SetInteractionTime); was trial-onset. Shuffle: re-implemented Unity's 16-config A/B/C/D shuffle tables from VocabularyStage._shuffleConfigs[A-D] including the "A doesn't repeat its slot twice" constraint. Trial flow: 2 aided + 2 unaided trials condensed to single instructions card + 1 practice item with feedback. 6s soft / 10s hard / 140s block timers; <1s alarm counter capped at 5; replay button per Unity btn. CSV: disposition (Unity answer_1;answer_2;...), correct_slot, chosen_slot, soft_timer_triggered. trial_type enum [practice, test]; analysis-relevant columns blanked on the practice row. Localisation: FR + IT only (Unity ships en/de blank). stimuli.json cleanup: removed tut_02 entries and 4+1 orphan images. 0 missing refs, 0 orphans.
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