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Hugo Farajallah authored
Faithful port of the Unity CRAB MOT mini-game. 16 elements per trial, 2-5 targets distributed [2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5] x 16 trials/form (x 3 forms A/B/C) plus 2 warmup trials. Probing 2 s, color-fade 0.1 s, tracking 6 s, soft 10 s, mid 20 s, block 300 s. Hand-rolled Canvas engine: rejection-sampled placement, constant-speed integrator, elastic disk collisions, perturbation rule (1/30 s tick, 40% chance per axis with +/-0.5*randSign scaling, renormalised). Highlight one element after motion stops, "Blue (was target)" / "Yellow (was distractor)" 2-AFC response. 4 locales (FR/IT/DE/EN) verbatim from Unity I2 under _MOT/mot_*. 112 OGGs (28/locale) shipped from Assets/Addressables/VoiceOver/MOT/, with Replay button per narration card. Forms A/B/C selectable on welcome.
Hugo Farajallah authoredFaithful port of the Unity CRAB MOT mini-game. 16 elements per trial, 2-5 targets distributed [2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5] x 16 trials/form (x 3 forms A/B/C) plus 2 warmup trials. Probing 2 s, color-fade 0.1 s, tracking 6 s, soft 10 s, mid 20 s, block 300 s. Hand-rolled Canvas engine: rejection-sampled placement, constant-speed integrator, elastic disk collisions, perturbation rule (1/30 s tick, 40% chance per axis with +/-0.5*randSign scaling, renormalised). Highlight one element after motion stops, "Blue (was target)" / "Yellow (was distractor)" 2-AFC response. 4 locales (FR/IT/DE/EN) verbatim from Unity I2 under _MOT/mot_*. 112 OGGs (28/locale) shipped from Assets/Addressables/VoiceOver/MOT/, with Replay button per narration card. Forms A/B/C selectable on welcome.
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