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Hugo Farajallah authored
The Unity Barrage scene paints the stage with a flat #E6E6E6 wash: Camera.m_BackGroundColor = (0.9, 0.9, 0.9) plus the B_Manager.Background SpriteRenderer (Sprites/Misc/square.jpg) tinted to (0.9, 0.9, 0.9). That pale wash is what makes the colourful distractor sprites readable. Web port previously rendered against a dark grey container. Ships a 298-byte 2x2 #E6E6E6 PNG (stimuli/background.png) stretched across the stage; CSS background-color matches as a fallback. README updated under Provenance > Stage background.
Hugo Farajallah authoredThe Unity Barrage scene paints the stage with a flat #E6E6E6 wash: Camera.m_BackGroundColor = (0.9, 0.9, 0.9) plus the B_Manager.Background SpriteRenderer (Sprites/Misc/square.jpg) tinted to (0.9, 0.9, 0.9). That pale wash is what makes the colourful distractor sprites readable. Web port previously rendered against a dark grey container. Ships a 298-byte 2x2 #E6E6E6 PNG (stimuli/background.png) stretched across the stage; CSS background-color matches as a fallback. README updated under Provenance > Stage background.
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